![]() skill based, steep difficulty, focus on bosses, punishing deaths, rich enviroment" (shown below). ![]() The definition of a "Soulslike" is subject to debate, as journalists, developers, and fans have identified aspects of Dark Souls in many video game titles but have quibbled over how close many Dark Souls-esque mechanics make a game a "Soulslike." On September 24th, 2016, Urban Dictionary user ChineseHacker posted a definition for "Soulslike," writing, "A game that features elements similar to the game Dark Souls, e.g. Over the following years, several other games attracted the "Soulslike" moniker, including several FromSoftware titles, including Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring. On October 25th, 2014, Vaatividya posted a review of Lords of the Fallen, opining that it would be "the first in a coming trend of Soulslike games" (emphasis added). ![]() The first notable "Soulslike" was 2014's Lords of the Fallen, which aped Dark Souls setting and various combat mechanics to lukewarm critical reviews. ![]() Following the success of FromSoftware's Demon's Souls (2009) and Dark Souls (2011), game studios began developing titles that attempted to recreate some aspects of the franchise. ![]()
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